Anne Street Elementary supports the utilization of Web 2.0 tools to enhance the educational process. Below you will find Web 2.0 tools that have been or will be utilized in class to improve instructional strategies. These Web 2.0 tools support our technology vision as well as supports the ISTE NETS-S standards.
Note to students: Obtain a teacher's or parent's permission prior to accessing these site.
Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, products, or processes.b. create original works as a means of personal or group expression.c. use models and simulations to explore complex systems and issues.d. identify trends and forecast possibilities.
Animoto - A free program to turn photos, video clips, and music into video to share..
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the the learning of others. Students: a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats. c. develop cultural understanding and global awareness by engaging with learners of other cultures. d. contribute to project teams to produce original works or solve problems.
Students apply digital tools to gather, evaluate, and use information. Students: a. plan strategies to guide inquiry. b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. c. evaluate, and select information sources and digital tools based on the appropriateness to specific tasks. d. process data and report results.- A safe search engine.
Goofram.com – combines a Google search and Wolfram search on same page.
Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:a. identify and define authentic problems and significant questions for investigation.b. plan and manage activities to develop a solution or complete a project.c. collect and analyze data to identify solutions and/or make informed decisions.d. use multiple processes and diverse perspectives to explore alternative solutions.
Google Earth - Supports the use of geography to teach literature, history, math and environmental science.
Invention at Play - Explore the playful side of invention and test out how play connects to the creative impulse of both historic and contemporary inventors.
CreateAGraph - Choose from five different graphs and share complicated information in an easy to interpret illustration.
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. a. advocate and practice safe, legal, and responsible use of information and technology. b. exhibit a positive attitude toward using technology that supports collaboration, learning and productivity. c. demonstrate personal responsibility for lifelong learning. d. exhibit leadership for digital citizenship.
Students demonstrate a sound understanding of technology concepts, systems and operations. Students: a. understand and use technology systems. b. select and use applications effectively and productively. c. troubleshoot systems and applications. d. transfer current knowledge to learning of new technologies.